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battlefield patch news

Post by Berty1977 on Fri Jun 01, 2012 3:22 am

Massive Battlefield 3 update goes live June 4-5

[DICE] H Brun |

05.31.12 | 100 comments

We are very happy to present the contents of our
next Battlefield 3 game update! This is a big one, rolling out June 4-5.
Read on for the full details, including a solution to the M26 dart
issue, reduced suppression, and the introduction of colorblind support
on console.

The next Battlefield 3 update goes live June 4-5 on all formats. As
usual, the period between the last update and this upcoming one has been
spent listening to our community, tweaking parameters, balancing
performance, and eliminating issues that we have found with your help.
In short, the June update will make sure Battlefield 3 plays even

The full June update change list is featured below. Changes are valid
across all platforms (PC, PlayStation3, and Xbox 360) unless stated
otherwise. The schedule for this update is:
PC and Xbox 360 worldwide: June 4th
PlayStation 3 in Japan/Asia: June 5th
PlayStation 3 in all other regions: June 4th

How to download the June update on your platform
PC: As soon as you start your Origin client, the latest game update will
automatically start downloading (unless you’ve disabled the option
“Automatically keep my games up to date”, in which case it will start
downloading when you try to run the game). In Battlelog, you will be
notified from the Game Manager. Once you acknowledge the update, it will
start downloading within the Origin client.

PlayStation 3: When you start the game, you will be prompted that
there is an update available. To continue, you must accept the update,
which will install automatically.

Xbox 360: You will be prompted there is an update available. If you
accept it, it will download. If you do not accept it at this time, you
can find it manually in the in-game store or on Xbox Live Marketplace,
named Multiplayer Update 3. If you do not locate it manually this way,
you will be prompted again the next time you start the game.

Before we dive into the full change list, we would like to focus on a
few of the biggest additions in this update. Let us know what you think
in the comments section below.

M26 dart situation resolved
Some of you have noticed lately how a certain loadout has been
overpowered. When the M26 Lightweight Shotgun System was mounted under
an assault rifle with a heavy barrel, the M26 would accidentally fire
assault rifle bullets instead of shotgun pellets. This is fixed in the
June update.

Somewhat reduced suppression effect
Since the last update, there has been an interesting debate on the
increased suppression effect we introduced. While a lot of players like
the increased effect and the possibilities it introduced, some players
felt suppression was becoming too powerful. Now, we are dialing the
suppression effect back a notch. It will still be higher than it was
prior to any of our patches. Let us know what you think of this tweak.

Adding symbol for custom server rules (console)

The "§" makes it easier to spot servers running custom rules.

We know a lot of you want to know whether a server
you’re about to join is running extreme custom rules (such as setting
the ticket count to max, leading to marathon games). By adding a “§”
symbol in the console server browser, we make it quicker and easier for
you to make an informed decision on where to join and where not to.

The “§” (see image above) signifies a server running custom rules.
Note that this can still be either a Ranked or Unranked server, as some
rule changes will turn a server Unranked, while some (such as ticket
counts) do not affect the server’s Ranked status.

We are not enforcing this symbol. Instead, the “§” is a manual
optional flag you can set if you are a server admin and want players to
know you are running custom rules. We hope this will make it easier for
server admins to get the right players flocking to their servers, while
players will more easily find the type of gaming experience they prefer.
Let us know what you think.

Colorblind support (console)

No more accidental team kills! Click for full size.

Earlier, we introduced colorblind support for PC players. We are now
very happy to extend this to console players as well. After installing
the June update, you will find an option to turn colorblind support on
in the options menu. This will affect the colors of HUD symbols to more
clearly differentiate teams. You can see above what this will look like.

Improved VTOL fighter jet (F35) performance
Based on community feedback, we have improved the performance of the F35
in Back to Karkand to better match that of the SU35, particularly when
it comes to turning speed.

Vehicle related changes

> Tweaked the F35 handling to more closely resemble that of the SU35 (see above).
> Jet & helicopter ECM Jammer should now deflect missiles more reliably when it is active.
> Fixed an issue where vehicles wouldn’t spawn if their intended
space was occupied by a deployable gadget. The vehicle will now spawn as
intended and the gadget will be destroyed in the process.
> Fixed AA missiles not doing damage to vehicles moving at very high speeds.
> Reduced the direct damage from unguided Javelins to require better
side hits for a 1 hit disable. This was previously too forgiving and
easy to accomplish.
> Removed the direct damage from aircraft launched guided missiles.
Players will need to have laser designated targets for full
> Adjusted the helicopter rockets to their original prepatch damage
value against armored vehicles. This is a reduction; a revert of a knock
on effect that was introduced accidentally.
> Fixed the US Tank Guided Shell doing the reverse damage values when guided and unguided.
> Adjusted the M224 mortar damage against vehicles. Some tweaks and
adjustments in a previous update accidentally increased its
effectiveness greater than intended.
> Increased the range on the AA guns so they can reach vehicles hovering at the maximum height in select maps.
> Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with the DPV buggy for both teams at the City flag.
> Fixed a bug where some vehicle unlocks were still enabled after the player left the vehicle.

Soldier and gadget related changes
> Reduced the inaccuracy added when in suppression. There is still an
enhanced suppression compared to the initial state in the game, but the
effect is now less than it was in the last patch (see above).
> Reduced input lag for gamepads/joysticks on all platforms. Aiming
as a soldier when using a gamepad or joystick should now be more
> Tweaked the deploy times on gadgets to be faster to deploy in high stress combat situations.
> Greatly improved the responsiveness when deploying a bipod when
going prone and shortly after moving. The bipod deploy should no longer
abort if the player deploys the bipod immediately after stopping.
> Fixed bug where you couldn’t deploy the mortar anywhere on Grand Bazaar.
> When changing the accessories of a weapon in the Customize screen,
the weapon previously selected in the Deploy screen will now
automatically be selected when entering the Accessories screen.
> Increased the effectiveness of the Aim Assist at close range.
Testing in Close Quarters proved our current assist to be inadequate in
tight quarters. This is a global change, and will improve the
effectiveness of Aim Assist for all modes and maps. Aim Assist over
distance is still significantly less effective. This is console only, as
Aim Assist is not present on PC. If you prefer, you can also turn it
off on console.
> Players will now spawn on the Radio Beacon looking in the same
direction the Beacon is facing. The Beacon always faces in the direction
the player is facing when it is planted. Previously the Beacon’s
direction had no impact on the player’s spawn direction.
> The Spawn Preview camera on the Spawn Beacon has been updated to
better reflect the direction the player will be looking when he spawns.
> 40mm smoke now stays longer again.
> Tweaked some tracers on sniper rounds to have better visibility at range (the tracers are smaller).
> Tweaked the flashlight so it is less blinding at the edge of the screen.
> Fixed bug where you couldn’t pick up your deployed gadgets after being revived.

Weapons related changes
> Fixed a bug where Heavy Barrels and Underslung Shotguns could be
over powered. (This is the so called M26 dart issue, see above)
> All semi-automatic sniper rifles now properly have shorter range when using a suppressor.
> The L96 now properly shoots where the iron sights are aimed. The position was previously offset.
> The SKS now has the proper damage values when using a suppressor. The damage was previously too low at close range.
> Slightly reduced the suppression effect of SKS rounds.
> Decreased the long range damage of the SKS to highlight its close to medium range role.
> Slightly decreased the foregrip aimed accuracy penalty on the M4A1 to bring it in line with other guns.
> Slightly increased the foregrip aimed accuracy penalty on the SCAR-H to bring it in line with other guns.
> Reduced some of the vertical recoil and zoomed accuracy penalties added to the FAMAS in the previous update.
> F2000 foregrip accuracy penalty reduced and recoil reduction bonus increased.
> AEK971 foregrip recoil reduction bonus increased.
> SG553 foregrip recoil reduction bonus increased.
> FAMAS foregrip recoil reduction bonus increased.
> Fixed the M416’s M26 with Flechettes not having a name in the kill log.
> Fixed so all clip based LMGs have Extended Mags as an available unlock.
> All semi-automatic shotguns now fire at 220rpm. There was
previously simply a small difference between them, whereas now they have
different pellet counts instead of rates of fire.
> Improved the recoil and accuracy of the M26 to match the 870.
> Reduced the impact suppression has on shotguns. Shotguns are still
affected by Suppression but it should no longer significantly impact
their accuracy from the hip as it previously did.
> The 870’s pump speed has been increased slightly from 0.55 seconds
to 0.48 seconds. The empty reload time for the 870 has also been reduced
> Improved the accuracy of aimed shotguns when on the move.
> The Saiga’s recoil has been reduced.
> The M1014 now fires 10 projectiles. The other semi auto shotguns
have 9 pellets, and since the M1014 has a lower mag size and a slower
reload it now fires 10 pellets to give it some edge.
> The USAS-12 now fires 7 projectiles.
> The MK3A1 now fires 8 projectiles.
> Fixed so the weapon’s fire mode is saved between spawns.

Miscellaneous changes
> Added colorblind option for consoles (see above).
> Added colorblind icon for squad leader (all formats).
> Added the option for console server admins to show a symbol in the
server browser signifying custom rules are in effect (see above).
> Fixed an issue where footsteps couldn’t be heard behind you.
> Fixed so that the arming of an M-COM station will not be cancelled if you look at a dropped weapon.
> Fixed exploit where you could teleport to the AA gun on carriers by firing an EOD bot at its door.
> Fixed co-op ammo HUD not showing on first enter.
> Fixed so you get prompted if you really want to switch team when pressing the Switch team button.
> Fixed so that Assignments are being correctly sorted on the My Soldier\Assignments screen.
> Fixed issue with commorose not working on soldiers in vehicles (PC).
> Added blinking capture point icons in the 3D HUD, and added blinking neutral icons in objectives bar.
> Composed a more informative error message for when a console player
attempts to rent a server in a location where there are currently no
servers available.
> Fix for dog tag icons in the My Soldier/Assignments screen appearing slightly stretched.
> Fixed some tracers appearing behind the soldier or vehicle that fired them.
> Potential random audio crash fix.

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Re: battlefield patch news

Post by GrumpyD on Fri Jun 01, 2012 5:07 am

wonder how many more problems this patch is going to create

full member

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Re: battlefield patch news

Post by richdoc on Fri Jun 01, 2012 5:49 am

I only had a chance to read so far as Dart glitch fixed, and thats enough to keep me happy.


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Re: battlefield patch news

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