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BF3 patch fixes listed

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BF3 patch fixes listed Empty BF3 patch fixes listed

Post by richdoc Fri Dec 02, 2011 8:19 am

I saw this today, some good stuff in here...and something about a tower falling over too as per Lumpys other post....nice. This is for PS3 with XBOX to follow.

http://www.eurogamer.net/articles/2011-11-30-battlefield-3-ps3-patch-release-notes

The PS3 patch brings fixes, updates and new features. The patch notes follow - they're apparently similar to changes made recently on PC.
General fixes
Significant improvements to the Squad Join interface, full details in this earlier blog post

Removed FIND ME A SQUAD option

Allow players to join empty Squads alone, thus having 1/4 Squad members

Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM

Disable Privacy flag when 1 man Squad

Reset Privacy flag from Private to Public when Squad drops to 1 player

All occupied Squads will now show up colored blue on the Squad selection screen

Players who choose not to join Squads will also show up as Blue in the "Not in a Squad" line

Squads that are currently empty will display as white -- if you wish to join an empty Squad, you
can choose the first one marked with white text

Added round duration and ticket summary at end of round screen

Fixed sound for when climbing ladders

Fixed and issue with some weapons' sounds in first person view

Fixed a swim sound loop error

You should no longer be able to damage a friendly vehicle when sitting in an open position

Grenades now drop to ground if you get killed while attempting to throw it

Spawn protection now should work in Conquest so you no longer should spawn too close to
enemies

You should no longer spawn too close to enemies in TDM and SQDM

Fix for missing input restriction during intro movie, causing players to potentially fall and die while
watching movie if moving controller (or having a controller with a bad stick zone)

Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access
the carrier ship after first base is taken and being able to enter the AA gun

Fixed a problem with revived players not being able to get suppressed

Fixed a problem with the camera when being revived in co-op

Spotting VO now plays when spotting from MAV/EOD bot

Fixed several issues regarding the kill card, including showing wrong weapons used for the kill

Fixed that sometimes you would be stuck on a black screen when kicked from server

Fixed so when a team captures two flags at the same time, the UI does not show wrong owner
of the flag

Fixed a problem where the capture progress bar was shown as friendly when the enemy was
capturing

Fixed a problem with the bipod deploy sound

Fixed a problem that you could be spawned in with no weapons after being killed while using the
EOD bot

Fixed problems with health bars not displaying health properly when using EOD bots

Fixed a problem with flickering name tags

Fixed a problem where you could damage friendly helicopters

Fixed a problem where you could get stuck in the co-op menu when attempting to join the
session twice

You should now be able to spot explosives

You should no longer spawn in home base if your selected spawn point is disabled while
waiting to spawn (e.g. if your teammate dies right before you are about to spawn)

Damage from bullets will now continue to cause damage even after the firing user is dead

Fixed several client crashes

Fixed a problem where players could get stuck in the join queue

Fixed the repair icon on the minimap

Fixed a problem with changing camera on certain vehicles

Fixed a problem with the grenade indicator when in guided missile mode

Fixed a problem where the machine could hard lock when joining a public coop game

Fixed a problem where the headset attached icon would not show up in the UI

Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill
anyone in its falling path

Fixed a problem where tank turrets would turn too slow

Fixed a bug on co-op mission "Exfiltration" where you could end up outside the vehicle and not
being able to enter it again, thus blocking the mission

Fixed a problem where a user can become invulnerable after being resurrected

Fixed a problem with the M60 reload sound

Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special
circumstances in single player

Fixed a problem where the enemy would not be able to get a road kill on a user that was using
the SOFLAM

Fixed soldiers disappearing in the mortar kill cam

Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using
bipods)

Balance changes

Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry

Increased the damage of helicopter miniguns against jeeps

Reduced the physics impact of AA guns and jet cannons so players under attack from these
weapons no longer should lose control

Increased the damage of the 44 Magnum slightly

Increased the range and minimum damage of the .357 Round from the MP412 Rex

Increased the range of all .45cal and 9mm weapons

Slightly increased the range of the P90 and MP7 and PDW-R

Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long
range

Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles

Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons

Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft

Increased the damage and range of the 40mm BUCK rounds

Reduced the damage .50cal weapons do against helicopters

Updated T90 canister shell tweaks to match Abrams canister shells


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Post by sheriff1990 Fri Dec 02, 2011 12:54 pm

missiles do less damage against aircraft......in all fairness that wasnt needed, it takes two shots to kill a jet any way, and thats not including the missiles you waste to the flairs
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Post by Berty1977 Sat Dec 03, 2011 12:08 am

wicked all these fixes sound good
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