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BF3 patch fixes listed
3 posters
Page 1 of 1
BF3 patch fixes listed
I saw this today, some good stuff in here...and something about a tower falling over too as per Lumpys other post....nice. This is for PS3 with XBOX to follow.
http://www.eurogamer.net/articles/2011-11-30-battlefield-3-ps3-patch-release-notes
The PS3 patch brings fixes, updates and new features. The patch notes follow - they're apparently similar to changes made recently on PC.
General fixes
Significant improvements to the Squad Join interface, full details in this earlier blog post
Removed FIND ME A SQUAD option
Allow players to join empty Squads alone, thus having 1/4 Squad members
Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
Disable Privacy flag when 1 man Squad
Reset Privacy flag from Private to Public when Squad drops to 1 player
All occupied Squads will now show up colored blue on the Squad selection screen
Players who choose not to join Squads will also show up as Blue in the "Not in a Squad" line
Squads that are currently empty will display as white -- if you wish to join an empty Squad, you
can choose the first one marked with white text
Added round duration and ticket summary at end of round screen
Fixed sound for when climbing ladders
Fixed and issue with some weapons' sounds in first person view
Fixed a swim sound loop error
You should no longer be able to damage a friendly vehicle when sitting in an open position
Grenades now drop to ground if you get killed while attempting to throw it
Spawn protection now should work in Conquest so you no longer should spawn too close to
enemies
You should no longer spawn too close to enemies in TDM and SQDM
Fix for missing input restriction during intro movie, causing players to potentially fall and die while
watching movie if moving controller (or having a controller with a bad stick zone)
Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access
the carrier ship after first base is taken and being able to enter the AA gun
Fixed a problem with revived players not being able to get suppressed
Fixed a problem with the camera when being revived in co-op
Spotting VO now plays when spotting from MAV/EOD bot
Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
Fixed that sometimes you would be stuck on a black screen when kicked from server
Fixed so when a team captures two flags at the same time, the UI does not show wrong owner
of the flag
Fixed a problem where the capture progress bar was shown as friendly when the enemy was
capturing
Fixed a problem with the bipod deploy sound
Fixed a problem that you could be spawned in with no weapons after being killed while using the
EOD bot
Fixed problems with health bars not displaying health properly when using EOD bots
Fixed a problem with flickering name tags
Fixed a problem where you could damage friendly helicopters
Fixed a problem where you could get stuck in the co-op menu when attempting to join the
session twice
You should now be able to spot explosives
You should no longer spawn in home base if your selected spawn point is disabled while
waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
Damage from bullets will now continue to cause damage even after the firing user is dead
Fixed several client crashes
Fixed a problem where players could get stuck in the join queue
Fixed the repair icon on the minimap
Fixed a problem with changing camera on certain vehicles
Fixed a problem with the grenade indicator when in guided missile mode
Fixed a problem where the machine could hard lock when joining a public coop game
Fixed a problem where the headset attached icon would not show up in the UI
Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill
anyone in its falling path
Fixed a problem where tank turrets would turn too slow
Fixed a bug on co-op mission "Exfiltration" where you could end up outside the vehicle and not
being able to enter it again, thus blocking the mission
Fixed a problem where a user can become invulnerable after being resurrected
Fixed a problem with the M60 reload sound
Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special
circumstances in single player
Fixed a problem where the enemy would not be able to get a road kill on a user that was using
the SOFLAM
Fixed soldiers disappearing in the mortar kill cam
Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using
bipods)
Balance changes
Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
Increased the damage of helicopter miniguns against jeeps
Reduced the physics impact of AA guns and jet cannons so players under attack from these
weapons no longer should lose control
Increased the damage of the 44 Magnum slightly
Increased the range and minimum damage of the .357 Round from the MP412 Rex
Increased the range of all .45cal and 9mm weapons
Slightly increased the range of the P90 and MP7 and PDW-R
Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long
range
Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
Increased the damage and range of the 40mm BUCK rounds
Reduced the damage .50cal weapons do against helicopters
Updated T90 canister shell tweaks to match Abrams canister shells
http://www.eurogamer.net/articles/2011-11-30-battlefield-3-ps3-patch-release-notes
The PS3 patch brings fixes, updates and new features. The patch notes follow - they're apparently similar to changes made recently on PC.
General fixes
Significant improvements to the Squad Join interface, full details in this earlier blog post
Removed FIND ME A SQUAD option
Allow players to join empty Squads alone, thus having 1/4 Squad members
Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM
Disable Privacy flag when 1 man Squad
Reset Privacy flag from Private to Public when Squad drops to 1 player
All occupied Squads will now show up colored blue on the Squad selection screen
Players who choose not to join Squads will also show up as Blue in the "Not in a Squad" line
Squads that are currently empty will display as white -- if you wish to join an empty Squad, you
can choose the first one marked with white text
Added round duration and ticket summary at end of round screen
Fixed sound for when climbing ladders
Fixed and issue with some weapons' sounds in first person view
Fixed a swim sound loop error
You should no longer be able to damage a friendly vehicle when sitting in an open position
Grenades now drop to ground if you get killed while attempting to throw it
Spawn protection now should work in Conquest so you no longer should spawn too close to
enemies
You should no longer spawn too close to enemies in TDM and SQDM
Fix for missing input restriction during intro movie, causing players to potentially fall and die while
watching movie if moving controller (or having a controller with a bad stick zone)
Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access
the carrier ship after first base is taken and being able to enter the AA gun
Fixed a problem with revived players not being able to get suppressed
Fixed a problem with the camera when being revived in co-op
Spotting VO now plays when spotting from MAV/EOD bot
Fixed several issues regarding the kill card, including showing wrong weapons used for the kill
Fixed that sometimes you would be stuck on a black screen when kicked from server
Fixed so when a team captures two flags at the same time, the UI does not show wrong owner
of the flag
Fixed a problem where the capture progress bar was shown as friendly when the enemy was
capturing
Fixed a problem with the bipod deploy sound
Fixed a problem that you could be spawned in with no weapons after being killed while using the
EOD bot
Fixed problems with health bars not displaying health properly when using EOD bots
Fixed a problem with flickering name tags
Fixed a problem where you could damage friendly helicopters
Fixed a problem where you could get stuck in the co-op menu when attempting to join the
session twice
You should now be able to spot explosives
You should no longer spawn in home base if your selected spawn point is disabled while
waiting to spawn (e.g. if your teammate dies right before you are about to spawn)
Damage from bullets will now continue to cause damage even after the firing user is dead
Fixed several client crashes
Fixed a problem where players could get stuck in the join queue
Fixed the repair icon on the minimap
Fixed a problem with changing camera on certain vehicles
Fixed a problem with the grenade indicator when in guided missile mode
Fixed a problem where the machine could hard lock when joining a public coop game
Fixed a problem where the headset attached icon would not show up in the UI
Fixed a problem with the falling antenna on Caspian Border. It should now more instantly kill
anyone in its falling path
Fixed a problem where tank turrets would turn too slow
Fixed a bug on co-op mission "Exfiltration" where you could end up outside the vehicle and not
being able to enter it again, thus blocking the mission
Fixed a problem where a user can become invulnerable after being resurrected
Fixed a problem with the M60 reload sound
Fixed a hang in terrain streaming, causing the user to get stuck on black screen under special
circumstances in single player
Fixed a problem where the enemy would not be able to get a road kill on a user that was using
the SOFLAM
Fixed soldiers disappearing in the mortar kill cam
Fix for Type88 and MG36 zoom in animation offset when in supported shooting mode (using
bipods)
Balance changes
Increased the damage of helicopter miniguns, AA guns, and jet cannons against infantry
Increased the damage of helicopter miniguns against jeeps
Reduced the physics impact of AA guns and jet cannons so players under attack from these
weapons no longer should lose control
Increased the damage of the 44 Magnum slightly
Increased the range and minimum damage of the .357 Round from the MP412 Rex
Increased the range of all .45cal and 9mm weapons
Slightly increased the range of the P90 and MP7 and PDW-R
Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long
range
Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles
Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons
Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft
Increased the damage and range of the 40mm BUCK rounds
Reduced the damage .50cal weapons do against helicopters
Updated T90 canister shell tweaks to match Abrams canister shells
richdoc- Admin
- Posts : 664
Join date : 2011-10-31
Location : Where the sun always shines
Re: BF3 patch fixes listed
missiles do less damage against aircraft......in all fairness that wasnt needed, it takes two shots to kill a jet any way, and thats not including the missiles you waste to the flairs
sheriff1990- full member
- Posts : 97
Join date : 2011-11-04
Location : Thanet/Kent
Re: BF3 patch fixes listed
wicked all these fixes sound good
Berty1977- Admin
- Posts : 824
Join date : 2011-10-30
Location : Leominster, Herefordshire
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